

  Map Description:
 ------------------
 
  This is a multiplayer mission for up to 4 players. The mission is structured into 3 objectives (details in the
map readme file); successful and/or swift completion of these tasks will make the later stages easier. 
  Players face opposition from heavily fortified positions, timed attack waves, increasing use of generals powers 
and eventually WMD's (scudstorm, Sup_W cruise and nuclear missiles). The players can make use of the supplies 
provided and resourceful players may capture structures from the CPU team. 
  The map is fairly well optimised but players with lower spec. PC's (I guess less than 2Ghz, 128Mb video) are 
advised to avoid it. The mission is challenging and can be completed by 3-4 good players with some prior knowledge
of the map. (good luck winning this 1st time guyz) :)  


Map Info:
----------

Name: -AoD--AoA- Strike Force v2-0 (fixed)
Made by: t()o~|=@sT~4u
Players:4    
Resources:30 x $3750 supply boxes per player
	  30 x $2500 money crates per player
	   1 x unmanned Oil Derrick per player

How to setup the map:
---------------------
-> Select one CPU controlled army (easy, medium or hard all the same)
-> Select USA Air Force General (AFG) for the CPU
-> Place CPU at the top of the map on team 2
-> All other players should be team 1

The Mission:
------------
1st objective
--------------
-> Players have 15 minutes to capture and hold 3 communications buildings
   (Left, Right, Centre). Players level of success is scored as follows:
 	
0 points- a building was never captured OR was captured then lost by the players within the 15 minute timer.
1 point - a building was destroyed before the 15 minutes is up.
2 points- a building was under the players control when the timer (15 mins.) ran out.

The central building gives double points. With 3 buildings the players can
score between 0 and 8 points for the 1st objective. 

-> More points on 1st objective means less enemy reinforcements.
-> try to score AT LEAST 5 out of 8 points or the mission will be near impossible (the reinforcement waves never stop if u score 4 or less!)
-> Score 8 and the reinforcements are completely halted.

2nd Objective
---------------
-> The 2nd stage of the mission is to destroy or capture 3 buildings 
   (2 command centres and a strategy centre) to reduce the number of 
   General's powers that the CPU is using against you.

-> Approximately 5 minutes into the 2nd stage the enemy will make WMD's
   (Scudstorm, Sup_W particle, Sup_W Cruise missiles, Sup_W Neutron missiles)

Final Objective
----------------
-> If ur still alive the final objective is to capture the main (AFG) command centre. 
   It must be from attacks for 5 minutes while our hackers work to disable the enemies command
   networks. 


NOTES RE: PREVIOUS VERSIONS:
----------------------------

-> Apologies if u have an earlier version and its way too difficult :s
   Likelyhood of early attacks by guarding units reduced greatly and times between attacks increased.

-> v2-0: Players can now build Particlecannon, Scudstorm and Nukemissile, bunker garrisons work properly everywhere.
         A major scripting error ('insert more embarrased emoticons here') in the 1st objective whereby the left and 
         right buildings did not register as captured is now fixed.
